Jaunt SkillsDreamcatcher: His consort bracelet is now able to capture and hold dream energy that can be used for various purposes.
Know Motivation: Whenever Stone's Dreamcatcher is full, he may expend the power in it to know what the emotional motivation of any single target he looks at is-- a sure way to tell Oracle from Champion, Adversary from Pillar. However, the psychological insights granted are not limited to that.
Oracular Knowledge (Age): Stone can tell how old someone or something is, what general Age they come from relative to his own, and if someone is close to death of natural or inexorable causes (age, terminal illness, etc) he can tell how long they have left.
Oracle Familiar: The large, meat-eating, flightless bird spirit named Azure (the name annoys him a little) followed him back from Questing Country.
Elsewhere Cat: A Fae-touched "Other" cat. Cats outside the world of Elsewhere U cannot see through Glamours, but this one can. Can walk through twisted spacetime. A cat currently in service to Fae must be paid for in a Deal. This is used mainly to give Azure a smaller and more portable form. From Elsewhere University.
Sight: The ability to see through glamours and illusions, as well as through Masks of Changelings. From Elsewhere University.
Demon Form: Stone can assume the form of Skamaris, the Marquis of the 66th. This means he can both fly, talk, and have a tail all at the same time, and without being huge. He loves this. From Market of the Vanities. (February AC)
Fight As One: Grants all warriors obeying your commands your physical strength, weapon skill, and durability; grants any diplomats obeying your commands your ability with grammar, logic, and rhetoric. After the Jaunt, usable once per Jaunt. If you do not issue commands, the power ceases operation; if any disobeys your commands or leaves your presence or that of any familiar or companion spirit you send with them, the power ceases to affect them. From
Market of the Vanities. (March AC)
Beastfolk form - naga: A half-human, half-snake DNA splice with two arms, a long tail, a blunt snake-like face, and a mane of spines like a Raksuran consort. Unfortunately, he is also very, very old in this form, with all of Stone-the-naga's age-related health problems. (Beastfolk)
Unconquerable Mind: The ability to notice and resist subversive attempts to alter one's memories, ideals, and/or thought patterns. Post Jaunt, this skill must be consciously activated in order to work and each activation lasts for one hour per week. (Beastfolk)
Basic pottery: Stone is the first full aeriat to actually be able to make something artistic. He can now make pottery! Learned from Stone-the-naga. (Beastfolk)
S-Tech Empathy: Use of S-Tech to gauge the mood of any machine, but particularly ships and mecha suits. Useful for diagnosing problems and for using machines to their best efficiency. Accompanied by random music manifesting around him.
Liminal SkillsHammerspace I (powercap)
Stationary Portals (September AC)
Liminal Manipulation I, II (October AC)
Dimensional Senses (Catch-up skill)
Room Creation I, II (November AC), III (May AC)
Intraliminal skills (Catch-up skill)
Remote Portal Creation (December AC)
Liminal Static (January AC, free skill)
Liminal Bridge I (March AC), II (taught by Lupa)
Liminal Slick (April AC)
Extraliminal Phase (June AC)
Liminal Power (July AC)
Liminal Permanence (taught by Laughs)
Teleport (taught by Gil)
Wardrobe Manip I (February AC)
Wardrobe Manip II (April AC)
Liminal Template (July AC)
Liminal Healing (July AC)
Liminal Transmutation (November AC)
Psychic SkillsNetwork Archive Retrieval (December AC)
Sensory livestreaming (taught by Laughs)
Memory Sharing (taught by Gale)
Filter Intrusion (August AC)
Investigator Mind-Reading (September AC)
Infiltrator Mind-Reading (October AC)
Infiltrator Knowledge (taught by Gale)
Infiltrator Telepathy (December AC)
Memory Immersion (January AC)
Infiltrator Persona (March AC)
Psychic Detection (June AC)
Psychic Bridge I (September AC) and II (October AC)
Hybrid SkillsMemorial Bridge I (October AC) and II (November AC)
Favor SkillsFavor of the Hermit
Marked Harmony (Hermit)
Know Thyself (Hermit)
Path to Profit (Hermit)
Moment of Clarity (Hermit)